Roadshow „Digital Media in TVET“ goes international
The BIBB Asia-Pacific Partner Meeting 2019 will take place in the context of Worlddidac Asia in Bangkok on 9 and 10 October 2019. For the first time, the Roadshow „Digital Media in TVET“ initiated by BIBB presents good practice examples from Asia for the use of digital media in TVET. The event aims to show the potential of digital applications and technologies for teaching and learning in TVET and identify viable solutions for their sustainable integration into TVET practice.
The international format of the Roadshow is being implemented by BIBB in cooperation with Didacta Association and the UNESCO-UNEVOC International Centre for Technical Vocational Education and Training. The concept is based on the German Roadshow "Digital Media in Vocational Education and Training", which was initiated by the Federal Ministry for Education and Research (BMBF) and has been successfully implemented by BIBB since 2016. As in the German format, participants get the opportunity to test the presented applications and learn more about their didactical approach.
In total, 13 projects followed BIBB’s call for applications in order to identify good practices from the Asia-Pacific region for the use of digital media in TVET. The applications were jointly evaluated by a jury with representatives from BIBB, the UNESCO-UNEVOC International Centre in Bonn and the UNESCO office in Bangkok.
At Worlddidac Asia 2019, three projects from the Asia region and one project from Germany will present potential applications of digital media in vocational education and training:
“Fall Prevention Exercise Game for the Elderly” – Vocational Training Council Hong Kong
In the project-based learning (PBL) activity, health care students have to explore, apply and evaluate the use of digital technology in their area of study. The Fall Prevention Exercise Game demonstrates how technology can be applied in health promotion and education. Through the application of a human-centred design thinking approach to work out solutions for the elderly, they are developing the necessary digital competence relating to content creation and application.
“Occupational Health and Safety in Technical Trades” - Mongolian Builder’s Federation & GIZ Mongolia
HABI is an interactive e-gaming application on Occupational Safety and Health (OSH) for mobile phones that aims to raise awareness, sensitize and educate TVET students and young workers in the bricklaying trade with regard to safety issues. Since the majority of young people play video games, gamification can contribute to foster the learning process. The app includes specialist tasks and related OSH requirements based on the TVET curriculum for bricklaying.
„TESDA Online Program“ - TESDA Philippines
The TESDA Online Program (TOP) is a web-based learning management system for the provision of free online TVET courses composed of online modules with interactive e-learning materials, web-based learning scripts and formative tests. The program aims to bring technical education at no extra cost one click away from students, out-of-school youths, unemployed adults and Overseas Filipino Workers (OFW).
“Social Virtual Learning Teaching and Learning Application” - Germany
Application of Social Virtual Learning (SVL) in both teaching and learning processes enables self-directed learning to take place in a virtual reality (VR) environment, which facilitates completely new types of interaction and collaboration concepts. Irrespective of the medium used (3D, AR, VR), learners can use PCs, tablets or VR glasses to take part in teaching, explore and interact with virtual machines, and work on tasks together with others.